SWIFT PACKAGE
Use it in your own app.
Add the OpenImmersive playback foundation to another visionOS application with the accompanying Swift package.
RESOURCES
Product documentation, production guidance, industry references and independent writing from the Acute team.
GUIDES
Learn how to set up an account, upload media, review work and publish content.
Understand capture, specifications, post-production workflows and distribution.
Prepare Apple Immersive Video and VR180 masters for upload to Acute.
PRESENTATIONS & WEBINARS
DIRECTORY
INSIGHTS
Acute’s founders publish independently: Anthony from the product and engineering layer, Paul from the production and business layer. Articles remain on their original publications.
ENGINEERING NOTES · ANTHONY MAËS
How Blue Frog Studios connected immersive capture, a native application and a repeatable publishing operation.
If you’re a frequent guest of Blues festivals in North America, you may be familiar with Sugaray Rayford. The imposing 57-year-old singer is in the midst of a world tour, performing all over North America but also places as far as Mumbai or Oslo.
Why the easier-to-capture sibling of Apple Immersive Video may reach audiences first.
Three boys and a girl, none older than ten, are playing on the concrete ledge of what was once a wharf. The sea and the skies are blue, peaceful.
A technical update to the open-source immersive video player for visionOS.
For the past year and a half, OpenImmersive has provided a way for Vision Pro users, creators and developers to play a variety of immersive formats. However, there are two popular legacy formats that were not supported, and people had to rely on $10 apps like Moon Player and Reality Player to play them.
THE BUSINESS OF IMMERSIVE · PAUL MEZIER
A business-led argument for choosing formats around distribution, audience friction and a sustainable path to market.
This article is intended as an open letter to the creative community of XR professionals that gathers at festivals like Cannes, Venice and SXSW: you are a hotbed of innovation and artistic initiatives, but please be mindful about which technological formats you invest in.
Lessons from mainstream media distribution for an industry still defining its audience and economics.
As many people in the XR community look up to 2026 being the year headsets inch closer to the mainstream, we are also already seeing the inevitable reports about the tech being a flop.
A market view of the products, productions and distribution shifts shaping the next cycle.
Working in the VR industry over the last 10 years was a rollercoaster, to say the least. I think however that we are seeing the emergence of a new format — in the form of Immersive Video — that will bring VR close to mainstream adoption within the next 12–24 months.
A producer’s assessment of the medium from festivals, projects and the business behind them.
I’m just coming back from the Venice Biennale in Italy, where the Immersive section, launched in 2017 by Michel Reilhac and Liz Rosenthal, has established itself over the years as the hotspot reunion of the VR community in Europe and the world at large.
OPENIMMERSIVE
Watch immersive video directly on Apple Vision Pro with a free player built by Acute.
SWIFT PACKAGE
Add the OpenImmersive playback foundation to another visionOS application with the accompanying Swift package.
TALK TO ACUTE
Tell us what you are building, where it will be experienced, and what the platform needs to support.